Evolution of Design
The design process is iterative. I try something new, test it, receive feedback, and then improve the design. After going through this process many times it is fun to look back on previous designs to see where you started from. Let's look back on one specific card: Large Rally Campaign Bonus.
The top Roll +1 and title are a different font than the flavor text or mechanic text.
The background stayed gray and muted so as not to distract from the text on the card. I later decided against this as it made the card look dull.
The top text also got a drop shadow which helped it stand out a little better. The bottom text was decreased slightly since I needed more space on a few of the more complex cards.
You can't see it here, but I tried about six versions of the "-or-" until I settled on one that I was OK with.
I had no way to edit Adobe Illustrator files so when I imported the image it was rasterized and all of the layers collapsed and merged. This meant that I had to manually pull out details that I did not want in the final image.
If you are wondering where version 9 went then just ask Microsoft. 😅
I also try using all caps to signal key words or important parts of the text. This helps your eyes jump to the most important parts.
Another bar was put at the bottom for the donation repopulation mechanic. The player must choose between the two named states. The goal was to make it a simple choice so as to prevent analysis paralysis.
The title got a background to spruce it up. I created these shapes in photoshop with the shape tool. I played around with the opacity until I got it just right.
I keep trying to get the debate mechanic working. So I put a die in the upper-right corner of the card. The idea is that the card has use during the debate phase and can be played as a six.
After many iterations of the debate I decided to forgo this mechanic. However, I left it on the card just in case I needed it again in the future. This of course caused some players to ask what it was there for.
I also changed the font for the key words and now they really pop. Another secret reason for the switch to a new font is the look of the number one. The font made it look like a capital I or even an L. In the next font there was no confusion.
I created a mini-map in the bottom to help those that don't know where all of the states are on a map. I did not want a player to feel badly that they did not know where to find it.
The main graphic needed repositioning. I put a background of a wireframe of the states to keep it looking interesting. I chopped the people on the sides as well to fit better.
I removed the donation population mechanic and replaced that area of the card with flavor text. Now I had to spend a lot of time researching fun and interesting facts to put on each card! This took over 15 hours.
So what change did you like the best? Do you have a favorite card?
Thanks for stopping by!
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